package com.goldsprite.microhorigame.ecs.fsms.states;



public class EntityIdleState extends EntityState {
	public String animName = "Idle";
	@Override
	public boolean canEnter() {
		return true;
	}

	@Override
	public boolean canExit() {
		return true;
	}

	@Override
	public void enter() {
		fsm.getAnims().playAnim(animName);
		fsm.getProps().move(0);
	}
}

